Our project Into The Light managed to grab the "Game of the Year" award from GDAP's Game On Competition. ...
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PKYU Engine is created to demonstrate how Scene Graphs would work in a component based architecture game engine. Inspired by Unity’s game...
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School of Mercenaries High Concept Statement As the Club President of the new club in the school of Mercenaries, you have the res...
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Me and my partner finally decided to give out the full source code of our game engine developed last year (2015). We've included t...
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Little Prankster is now out for Ludum Dare 33 release. A mischievous child plays around his house, scaring people away. Play as the...
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Ragnarok Protocol is our game for CAPSTN1 which we've been developing for almost 3 months now and it was really a fruitful experie...
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Untold Revolution is an Action-RPG set in a world inspired by the events of the French Revolution. Play as the General of the Re...
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School of Mercenaries Pre-Alpha Version 0.0.27 has been updated after its first public appearance (Version 0.0.17) and has some major impro...
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Into the Light is a third-person action adventure game which follows the story of Will as he follows his son, Elliot, in a realm tha...
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Condemned is an animatics/cinematic trailer made for our own story concept in StoryBoarding subject. We were tasked to make a short trailer...
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Blank Engine is a game engine made using C++ 11 and SFML (Simple and Fast Multimedia Library) for our Game Engine 1 Subject. For more det...