In this project I also started to use Unreal Engine for our game engine and BitMap2Material for generating PBRs that was used in most of our assets in the animatics trailer.
Tools Used:
Unreal Engine 4
Maya 2016
BitMap2Material 3
Adobe Photoshop CC / CS6
Development Team:
John Alson Entuna - UE4 Programmer, Cinematic Director
Paul Aguilar - 3D Environment Artist, Cinematic Layout
Alexandra Arcega - 3D Props Artist
Jed Pascua - 3D Props and Character Artist
Josh Ignacio - Story Director
Cedrick Castillo - 3D Artist, Sound Designer, Concept
Animatics Details:
1. Real Time Rendering
2. Globally Illuminated
3. 2-3 minute duration
4. Dynamic Sounds
5. Real Time Simulation
Download Link: Condemned
Screenshots:
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