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[Academic] Into the Light - Angel 3D Character

In-engine capture for Angel Mesh

Same for Will I did the base mesh, sculpting, rigging, skinning, and some custom skin shading for this asset and integrated it inside the engine.







This character is Elliot's guardian angel and is the one who was guiding him going to heaven until the demons attacked her and corrupted some parts of the purgatory.  This is why Into the Light is all about guiding her to lead Elliot going to heaven and not into the wrong hands.


Character Team:
John Alson Entuna - Base Mesh, Body and Face Sculpting, Rigging, Skinning, Custom Skin Shader, Realtime Cloth Simulation
Jed Ralph Pascua - Textures, Clothing (Model and Sculpting), Hair





     In this character, it is my first time to integrated NVidia's Gameworks SDK to have realtime simulation of her cloth inside Unreal.  It took me a while to learn PhysX but eventually I was able to make pretty good cloth simulation that was rendered in realtime inside the engine.  Basically it's like Unity's built in cloth tool but quite more advanced one.  You actually have to do it inside of Maya and it really requires you to have good topology and a mid poly mesh for you to have good deformations with your cloth mesh. A more detailed post will be included how I managed to use NVidia's PhysX in Into the Light's main post in this website.

Tools used:
Maya 2016
NVidia Gameworks (NVidia PhysX 3.4)
ZBrush 4R7
Marvelous Designer V

Maya screenshots:








    At this point I needed to changed the renderer of Maya from Viewport 2.0 to the Legacy High Definition Viewport since NVidia PhysX is still buggy in Viewport 2.0 and it is recommended in the forums that I switch to this at the meantime when editing rigidbodies for the cloth to collide with. 








This is NVidia's viewer for a much detailed view on how the cloth is being simulated in realtime.







ZBrush screenshots:



















Hair test.

Unreal Engine 4 screenshots:


















Alson Entuna

Hi I'm John Alson H. Entuna. I'm a student at De La Salle - College of Saint Benilde taking up BSIT- with Specialization in Game Design and Development.

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