Blank Engine is a game engine made using C++ 11 and SFML (Simple and Fast Multimedia Library) for our Game Engine 1 Subject. For more details on the engine please see the link below.
NOTE: All the assets used in the engine are for educational purpose only and do not intend for profitable use.
Blank Engine Development Team
John Alson Entuna - Engine and Systems Programmer
Paul Aguilar - Game Programmer and Documentation
Tools Used:
Visual Studio 2013 Ultimate - Licensed
SFML 2.3
Screenshots:
Blank Engine.h
Scene Component and Implementations of the Engine Systems
Screenshot of void main()
Using Blank Engine:
Main Menu that uses GUI
Sample scene that utilizes player controls, sprite animation, collision detection, and sounds
For more inquiries regarding the Engine you may request a repository link from me.
ALL RIGHTS RESERVED 2015 Team Blank
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