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[Non-Academic] GameCon PH Indie Arena


     At this year's GameCon PH, we were invited to present Into the Light for Indie Arena wherein we got the chance to showcase our game.  Also with this opportunity, we also got the chance to show our new improvements to the game. 


 We did some bug fixes, gameplay improvements and graphic updates like improving the optimization of our assets and as well as the implementation of the new Volumetric Lighting that came out from the new update of Unreal Engine.

UE 4.16 Volumetric Lighting

Here's a video from GameCon PH and luckily we were included in the video showcasing Into the Light and some in-engine footage.

    
 It was a heart-warming experience to be able to showcase again what we've developed during our Thesis2 project and this time as graduates of our school.  We got some feedback and was lucky to present our game infront some GDAP board members and received feedback on how to further improve our game. 

We made a little video about Into the Light's GameCon PH experience:
 






GoaTo Interactive Team


We also would like to clarify that Into the Light is only a passion project and won't be published on steam and no any other monetization will be made.
Download Link: Into the Light - GameCon Update

Alson Entuna

Hi I'm John Alson H. Entuna. I'm a student at De La Salle - College of Saint Benilde taking up BSIT- with Specialization in Game Design and Development.

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