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[Academic] Into the Light - Elliot 3D Character

Subsurface scattering profile in Unreal Engine 4

Same for Will I did the base mesh, sculpting, rigging, skinning, and some custom skin shading for this asset and integrated it inside the engine.





     Elliot is the child of Will who he who forgotten about when his wife died.  In Into the Light, you're main objective is to help the angel for Elliot go to heaven because there were corrupted souls that have plans in taking Elliot somewhere else.  Yes Elliot died in the game (spoilers!). Elliot is a loving son who misses his mother so much when she died and when his father forgot all about him and focused on his loss he undergone many stressful things including the neglection of his father and not being good at baseball.

Character Team:
John Alson Entuna - Base Mesh, Body and Face Sculpting, Rigging, Skinning, Custom Skin Shader
Jed Ralph Pascua - Textures, Clothing(Model and Sculpt), Hair

Tools used:
Maya 2016
ZBrush 4R7
Marvelous Designer V

Maya screenshots:




















ZBrush screenshots:















Unreal Engine 4 screenshots:




















See Into the Light's full post here: Into the Light

Alson Entuna

Hi I'm John Alson H. Entuna. I'm a student at De La Salle - College of Saint Benilde taking up BSIT- with Specialization in Game Design and Development.

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