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Untold Revolution - Pre-Alpha V0.0.6 [Academic]



Untold Revolution is an Action-RPG set in a world inspired by the events of the French Revolution. Play as the General of the Revolution and lead your allies against the abusive Monarch of the country of Libere. This project is referred to as Project: Revolution by the team.


Untold Revolution Introduction Video




Roles Played in Development Process:

1. Project Lead

2. Technical Director / Game Programmer
     - Editor Programming
     - Unity Tool Creation Editors
     - Gameplay Programming
     - Systems(Features) Programming
     - Game Architecture Designer
     - Back and Front End Programming
     - Lighting Engineer
     - Cinematic Director

3. 3D Character Artist
    - Character Artist
    - Sculpting
    - Rigging and Skinning Artist
    - Technical Arts Lead

4. Co-Producer

5. Texture Artist
    - PBR Mapping Artist (Substance BitMap2Material & Painter)


Systems Implemented:
1. Overall Game Architecture
2. Mission and Objective System (Extendable and Flexible System)
3. Reward System
4. Sound Management System (Audio Mixer Compatible)
5. Player Data System
6. Save Load System
7. Multi Scene Additive Loading System - Load Multiple Scenes at the same time and have the flexibility to transfer specific objects from one active scene to another
8. Character Control System (Melee, Range, Block. etc)
9. Character Customization System
10. Mission Area System
11. Lighting System
12. Parkour System
13. Game Manager and Scene Management System
14. Cinematic System - with Bézier curve implementation
15. Input Manager - Change from Keyboard to Controller Controls
16. In-Engine Editors (Infrastructure Builder, ScriptableObjects Creator, Game and Scene Manager Creator, etc)
17. Scriptable Objects Implementation - references and databases
18. Xbox Vibration Handler
19. DX12 and OpenGL4.X Compatible

Note: Some of the systems weren't present in the current build since we lack time to implement then inside the main scene but these systems are fully functional and can be added anytime in the main scene.

Custom Editors:


Infrastructure Builder

Game Manager Creator - Credits to Brent Andrew Chua for the knowledge of Editor Scripting
Scriptable Objects 

Main Character Creator

Game Manager:

Cinematic and Additive Scene System:





Other in-engine Systems:


Scriptable Objects used as databases/containers for our systems


Mission System - Add Side Objectives with nested objectives inside it and also add rewards for these corresponding objects.  FLEXIBLE System




Character Control System

Audio Mixer

Other systems weren't uploaded and if you want to see and let me demo them for you, please do contact me.

Development Team:
1. John Alson Entuna
2. Paul Anton Rae Aguilar
3. Alexandra Arcega
4. Mario Joshua Ignacio
5. Jed Ralph Pascua
6. Bianca Theresse Tan

Special Thanks To:
1. Rigel Kent Marco


Proudly Powered by Unity Game Engine





In-Game Screenshots: Mission Selection Scene / Headquarters









In-Game Screenshots: Mission Scene


















Copyright Untold Revolution 2016


Executable

NOTE: The DX12 Version of Untold Revolution sometimes crashes due to the experimental Graphics API (DirectX12) that Unity 5.4 is still working on but we already tested this using our own machines and it runs smoothly.  We're not 100% sure if your machine ia eligble to run this version and we recommend that you download the OpenGLCore as well.  We will be uploading 3 versions of the game that uses different types of graphics API.

Untold Revolution Downloads Folder - LINK

Untold Revolution DX12 -                       Download
Untold Revolution OpenGLCore -         Download
Untold Revolution OpenGL -                 Download

Alson Entuna

Hi I'm John Alson H. Entuna. I'm a student at De La Salle - College of Saint Benilde taking up BSIT- with Specialization in Game Design and Development.

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