School of Mercenaries
High Concept Statement
As the Club President of the new club in the school of Mercenaries, you have the responsibility to preserve and make your club known. Form a team with your club members and explore dungeons, accomplish quests, compete with other clubs, and raise the club’s popularity to gain the support of the whole school!
Design Goals
Strategic: The game allows you to bring different people during your explorations. Different battle strategies shall be seen inside the game as you can bring a different combination of allies for each run.
Heartwarming: The game allows you to spend time and get to know the people inside of the school. Each of them will have different stories and background which will show their motivation for being there.
Nostalgia: The game, through the perspective of a student, goes through activities inside the classroom that should be able to trigger memories about school and classroom moments.
Unique Selling Points
- Maximize the Popularity System to gauge your progress in the school.
- Mercenary-like party customization: Party members (Club Members) can only be recruited for dungeon explorations if the required amount of gold is given.
- Chance to go to class and earn some rewards that can be beneficial during your exploration.
Team Kambing Productions:
- Aguilar, Paul Anton Rae - Designer / Artist
- Arcega, Alexandra - Artists
- Entuna, John Alson - Programmer / 3D Artist
- Ignacio, Mario Joshua - Programmer
- Pascua, Jed Ralph - Artist
- Gamboa, Zchelmer - Sound Engineer
My Roles:
So basically my role was a programmer and I coded the Exploration Part of the game where the player roams around the area encountering enemies and acquiring Quests along the way. Also I was a Game Artist during the production where I was able to model, rig, and animate game assets used in the game.
Systems Implemented:
1. Exploration System - the whole exploration system
2. Save and Load System - our game has a fully implemented save load system using JSON
3. Camp Menu
4. Quest System
5. Data Transfer System - it is where we transfer data from exploration to combat and vice versa
6. Animation Systems
7. AI System - AI for the Exploration
8. Control System
9. Miscellaneous Systems for Exploration
10. Dynamic Creation of Object - Quests and Players
10. Dynamic Creation of Object - Quests and Players
Game Assets Created:
- Some assets are already posted in this website. You could check them out by going to Portfolio->Arts
1. Main Character - Mode,Rig, Animation
2. Field Enemy - Rig, Animation
3. Tree Assets - Model
4. Mini Boss - Model, Rig
5. Main Boss - Model, Rig, Animation
6. In-game Lighting System
In-game screenshots:
- Sorry but I couldn't upload the executable due to internet issues because the file size of the game is around 500 - 600 megabytes. You can contact me if you want a copy.
- Xbox Controller is recommended for controls
- Sorry for the many screenshots because I can't upload the game for your guys to play because of internet issues and capacity issues for the cloud. I just want you guys to feel the game via screenshot but you can get a copy from me if you want.
- Sorry for the many screenshots because I can't upload the game for your guys to play because of internet issues and capacity issues for the cloud. I just want you guys to feel the game via screenshot but you can get a copy from me if you want.
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