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About Me

Develop games out of passion and dedication that will redefine the Philippine Game Development Industry.


     Hi I'm John Alson H. Entuna.  I'm a graduate of De La Salle - College of Saint Benilde who took up BS Information Technology with Specialization in Game Design and Development and a proud product of Saint Joseph School - La Salle Bacolod.

With my family during my graduation ceremony
GoaTo Interactive
With my Game Programming and Game Art Instructors as well as the chair for the Game Design Department

Unity Game Development Seminar at University of Saint La Salle - Bacolod







     I love to make games especially when games have wonderful meanings that affect a person.  I am a programmer and as well as a 3D Artist.  I'm a programmer by heart but I also love to do 3D art especially animation.  I can do 2D Art but I prefer 3D rather than 2D because I want to visually see things in a 3 Dimensional perspective.  I'm also a web developer and I have been developing websites since my 2nd-year high school.

      Not only do I love to program and do 3D things but also I love to play games.  I'm a third-person perspective kind of guy wherein I love third-person games since I love to look at my character every time I play that game.  Action and Story-based games are my favorites!

Conducting the development diaries of Into the Light




Also, I'm an Extroverted person which has the qualities of an ESTJ personality.



     I recently joined Ubisoft Philippines as a Junior Programmer.  This will be my first time joining a AAA Game Company as a professional game programmer here in the Philippines.

     This month I changed my track from being a Junior Programmer to a Junior Technical Artist.



     I'm a former Technical Developer Intern at The Studio of Secret6 Inc.  I stayed in Secret6 for about 5 months for my internship working on different games from IOS, Android, HTML5 games down to my last project which was a VR game using the HTC Vive gear.  I worked with games for Cartoon Network during my stay and was able to release 4 games within a month.  Also, I was able to use Cocos2d-x for the CN Games and Unreal Engine (C++ and BP) for the unannounced project that I was in before I left.

(C) Aardvark Play

SimpleX Gamelabs


     I'm a former Game EngineerTechnical Arts Lead, and Management Lead at Aardvark Play and Simplex GameLabs.  I handled the back-end systems and features of their upcoming game that will be released in early 2017 hopefully.  

Redstack Pty. Ltd.


     From March - July 2016, I was hired to be an Unreal Engine Trainer/Consultant and UE4 Programmer in REDSTACK Asia.  I will be training the team on how to use the Unreal Engine and also help and give assistance in the development of their projects.  I will also teach them the proper development pipeline on how to create a walk-through in the engine. I was a Project Lead of one of their projects.

Genesis Healthcare Institute


     I've also worked for my Aunt's school, Genesis Healthcare Institute, in Illinois as the web development head of their website. As the web development head of this school, I'm the one responsible for maintaining and updating the school's website and also I'm the one updating and their social media accounts for announcements and updates about the school.  I also do some advertising for them and some business strategies.

     This is my online website and portfolio.  I will be posting my works in Game Development.  I also post my games here.  Some of my games are playable and downloadable and some are only for display.

With my family in Ilocos


     I spend most of the time learning new techniques that will further enhance my skills as a game developer.  I do consider myself as a workaholic BUT I know how to manage my professional and social aspects.  I consider every task given to me as a challenge for me to improve and also an honor because someone has trust on what I could do.  As long as I'm still kicking I will never stop learning things that will further improve my skills. 

Oh yes! I play games. It doesn't mean that if you're not a gamer, you won't be a successful game developer.  I also believe that a game is not defined through its engine.  I know that game development is hard and FUN won't be all the time present but when you love what you're doing and never think of the downsides of this, fun is just around the corner.  

Skills:

- Computer Literacy for both Hardware and Software
- A high background Game Programming and Game Asset Creation
- Game Engine Agnostic 
- Knowledge and skill in 3D Modelling, Rigging, and Animating
- Game Producing Skills
- ABLE TO WORK UNDER PRESSURE
- Good Work Ethics
- Team Player
- Able to Lead Team members
- HATES PROCRASTINATION

Proficient In:

- C/C++
  • Game Creation
  • Game Optimization
  • Game Engine Creation
  • Gameplay Programming
  • Game Engine Architecture Design

- Unreal Engine 4
  • C++ Gameplay Programming
  • Blueprints Classes
  • Level Blueprints
  • Material Editor
  • Sequencer Editor
  • Animation Blueprints
  • Blendspaces
  • Gameplay / Game Architecture
  • Lighting and Post-processing Effects
  • Optimization and Deployment
  • Source Control - Git
  • Matinee Editor/Sequencer

- Unity
  •  Intermediate-Advanced Scripting using C#, Javascript, and JSON
  •  Editor and Editor Window Scripting
  •  State Machine Behaviours
  •  Mecanim
  •  Animation Tables
  •  Lighting Systems
  •  Cinematic Creation
  •  Optimization (Profiler)
  •  Game Architecture
  •  Source Control - Git

- Cocos2d-x-js
  •  HTML5 Game Development
  •  JS Scripting
  •  Sprite Batching
  •  Gameplay Programming
  •  Object Pooling
  •  Animation

- SFML / OpenGL / GLEW / GLUT - C++
  •  Game Engine Creation using SFML/ OpenGL Library

- Stingray Engine
  •  Engine Manipulation
  •  Importing Assets
  •  GameObject Manipulation

- CryEngine
  •  Engine Manipulation

- Visual Studio
  • Visual Studio Features (Breakpoint, Referencing, etc)
  • Debugging
  • Team Explorer

- Autodesk Maya
  •  Character and Environment Modeling
  •  UV Mapping
  •  Rigging with Control Systems
  •  Skinning
  •  Animating
  •  Game Engine Integration

- Autodesk Mudbox
  •  Sculpting
  •  PBR Map Generations

- ZBrush 4R7
  •  Sculpting

- Substance Bitmap 2 Material
  • Bitmap Generation
  • PBR Mapping Generation

- Substance Designer
  • PBR Map Baking

- Version Control Systems 
  • Source Tree
  • GitKraken
  • Visual Studio Team Explorer
  • BitBucket
  • Visual Studio Team Server Online
  • GitHub
  • GitLab
  • Tortoise SVN 
  • SmartGit for Linux
  • Perforce

- Mono Develop

- CodeBlocks

- Eclipse

Additional Skills:

- Adobe Photoshop, Dreamweaver, Illustrator, Flash Professional
Javascript, HTML5, Java
- Game Maker
- Web Design
- SQL
- RenPY
- Linux Operating Systems

Roles Played in Game Development:

1. Gameplay Programmer (Back and Front End)
2. Engine Programmer
3. Architecture Programmer
4. 3D Artist (Character)
5. Rigging, Skinning, and Animation Artist
6. Technical Artist
7. Project Lead
8. Co-Producer
9. Lighting Engineer
10. Cinematic Engineer
11. Technical Director

Seminars and Awards


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