In-engine capture with Subsurface scattering profile under the red shade |
Same for Will I did the base mesh, sculpting, rigging, skinning, and some custom skin shading for this asset and integrated it inside the engine.
This is the elderly form of Will wherein one of our features for Into the Light is when you're using the Outburst Skill there will be a some sort of consequence for you using that skill and that is transforming into this state. Whenever you're in this aging state of Will all of the Locomotion states are much slower so this means that everything from movement down to the attack speeds are slower than usual.
Character Team:
John Alson Entuna - Base Mesh, Body and Face Sculpting, Rigging, Skinning, Custom Skin Shader
Jed Ralph Pascua - Textures, Clothing(Model and Sculpt), Hair
Tools used:
Maya 2016
ZBrush 4R7
Marvelous Designer V
Maya screenshots:
ZBrush screenshots:
Unreal Engine 4 screenshots:
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Image based lighting preview feature of Unreal Engine 4 |
See Into the Light's full post here: Into the Light
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