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[Academic] Into the Light - Will (Child Form) 3D Character

Subsurface scattering profile under red shading in Unreal Engine 4
Same for Will I did the base mesh, sculpting, rigging, skinning, and some custom skin shading for this asset and integrated it inside the engine.






     This one is the child form of Will.  In some parts of Into the Light you will be encountering obstacles that only the child form of Will could surpass those things.  In order for you to change into the child form, there are transformation objects which we call fountain of youth and when you interact with these objects you will be automatically transformed to the child form.  When in child for you will have an increase in your locomotion movement including your attack speed.  This is somehow an advantage for you in some cases.

Character Team:
John Alson Entuna - Base Mesh, Body and Face Sculpting, Rigging, Skinning, Custom Skin Shader
Jed Ralph Pascua - Textures, Clothing(Model and Sculpt), Hair

Tools used:
Maya 2016
ZBrush 4R7
Marvelous Designer V

Maya screenshots:


















I wasn't able to make such rig for this asset since we just retargeted his animations inside the engine.  So it's just a basic rig in preparation for retargeting.

ZBrush screenshots:















Unreal Engine 4 screenshots:
Image based lighting feature in Unreal Engine 4















See Into the Light's full post here: Into the Light

Alson Entuna

Hi I'm John Alson H. Entuna. I'm a student at De La Salle - College of Saint Benilde taking up BSIT- with Specialization in Game Design and Development.

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