During th development of Into the Light, I was the one who made the base mesh for the characters as well as their face sculpt while Jed Pascua was the one who textured and made the clothing and hair for these characters. So basically I was the one who modelled and sculpted most of the characters of the game as well as Rigged and Skinned them in preparation for animation. I also did some custom materials for the skin and hair shading of Will and did a little bit of Subsurface scattering profiles for his skin adaptation.
Will is our main protagonist in Into the Light and is the father of Elliot. He was once a famous baseball player but when his wife died he lost his self and focused on what he lost rather than what he still had.
Character Team:
John Alson Entuna - Base Mesh, Body and Face Sculpting, Rigging, Skinning, Custom Skin Shader
Jed Ralph Pascua - Textures, Clothing, Hair
Tools used:
Maya 2016
ZBrush 4R7
Marvelous Designer V
Maya screenshots:
ZBrush screenshots:
Unreal Engine 4 screenshots:
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Image based lighting using Unreal's Preview Scene feature |
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Subsurface scatter profile using red shading |
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