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Shallow Frames - A Puzzle-Adventure Game [Academic]


A puzzle-adventure game where correct the paintings by solving the mysteries inside it. It was created for our Game Theory class and we used different theories as a framework in creating our game.

Theories used:
- The Gaze
- Gestalt Theory
- Organic Unity

Features:
* Full Unreal C++ and Blueprint Scripting Implementation
* Material Blueprint Editing
* UE4 Architecture Implementation
* Low Poly Assets
* Post Processing Integration

Controls:

WASD - Movement
Mouse - Camera Movement
F - Interact
ESC / Backspace - Cancel Interaction
Space - Enter KeyCode for SafeLock

Development Team:
Alson Entuna - Lead Programmer, 3D Character Artist, Rigger and Skinner (Main Character)
Dwayne Maico - 3D Artist, Game Designer
Paul Aguilar - Game Designer, 3D Artist

Powered by Unreal Engine 4.10.4

Screenshots:


















DOWNLOAD LINK: Shallow Frames

Alson Entuna

Hi I'm John Alson H. Entuna. I'm a student at De La Salle - College of Saint Benilde taking up BSIT- with Specialization in Game Design and Development.

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