Pages

[Academic] 3DADVANCE Character Model - Hunter

A 3D character development pipeline for our subject 3D Advance for Game Design and Development.  We were taught the actual development of a 3D character from conceptualization down to the detailing of the character and making the rig plans for animation.



Tools Used:

Autodesk Maya 2016
Autodesk Mudbox 2016
Adobe Photoshop CC

Details:

Poly Count - 4.4K
Normal Map
Good Quality Topology

Sketchfab Link: Hunter3DModel




Screenshots:













Alson Entuna

Hi I'm John Alson H. Entuna. I'm a student at De La Salle - College of Saint Benilde taking up BSIT- with Specialization in Game Design and Development.

No comments:

Post a Comment