A 3D character development pipeline for our subject 3D Advance for Game Design and Development. We were taught the actual development of a 3D character from conceptualization down to the detailing of the character and making the rig plans for animation.
Tools Used:
Autodesk Maya 2016
Autodesk Mudbox 2016
Adobe Photoshop CC
Details:
Poly Count - 4.4K
Normal Map
Good Quality Topology
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