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[WIP] OGRE Character Model - 3DADVANCE

This is a work in progress of a character we've been conceptualizing from 2D concept art to 3D art.


Tools Used:
Autodesk Maya 2016
Autodesk Mudbox 2016
Adobe Photoshop CC



Low Poly Mesh in Maya: (1076 Polygons)





High Poly Sculpt in Mudbox:







Alson Entuna

Hi I'm John Alson H. Entuna. I'm a student at De La Salle - College of Saint Benilde taking up BSIT- with Specialization in Game Design and Development.

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