With this problem I was able to find a solution for my problem.
Exporting High Definition Sculpt from Autodesk Mudbox to Maya
So I was able to encounter problems that when I imported my sculpted mesh back to Maya from Mubox I wasn't getting my desired deformations. Some of the details of my sculpted mesh were not clearly define maybe because my model in Maya was too low res/poly. I exported the normal map from Mudbox and I wasn't happy about what I saw in Maya and even when I imported it to a game engine. I still get this weird hard edged mesh.
With this problem I was able to find a solution for my problem.
DISCLAIMER:
This may or may not apply in your case. I only posted this just to inform those who are having the same problem that I encountered.
With this problem I was able to find a solution for my problem.
Most Viewed Entries
-
PKYU Engine is created to demonstrate how Scene Graphs would work in a component based architecture game engine. Inspired by Unity’s game...
-
School of Mercenaries High Concept Statement As the Club President of the new club in the school of Mercenaries, you have the res...
-
Me and my partner finally decided to give out the full source code of our game engine developed last year (2015). We've included t...
-
Little Prankster is now out for Ludum Dare 33 release. A mischievous child plays around his house, scaring people away. Play as the...
-
Ragnarok Protocol is our game for CAPSTN1 which we've been developing for almost 3 months now and it was really a fruitful experie...
-
Untold Revolution is an Action-RPG set in a world inspired by the events of the French Revolution. Play as the General of the Re...
-
Into the Light is a third-person action adventure game which follows the story of Will as he follows his son, Elliot, in a realm tha...
-
School of Mercenaries Pre-Alpha Version 0.0.27 has been updated after its first public appearance (Version 0.0.17) and has some major impro...
-
Condemned is an animatics/cinematic trailer made for our own story concept in StoryBoarding subject. We were tasked to make a short trailer...
-
Blank Engine is a game engine made using C++ 11 and SFML (Simple and Fast Multimedia Library) for our Game Engine 1 Subject. For more det...
No comments:
Post a Comment