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Exporting High Definition Sculpt from Autodesk Mudbox to Maya

So I was able to encounter problems that when I imported my sculpted mesh back to Maya from Mubox I wasn't getting my desired deformations.  Some of the details of my sculpted mesh were not clearly define maybe because my model in Maya was too low res/poly.  I exported the normal map from Mudbox and I wasn't happy about what I saw in Maya and even when I imported it to a game engine.  I still get this weird hard edged mesh.


With this problem I was able to find a solution for my problem.




DISCLAIMER:
     This may or may not apply in your case.  I only posted this just to inform those who are having the same problem that I encountered.

Alson Entuna

Hi I'm John Alson H. Entuna. I'm a student at De La Salle - College of Saint Benilde taking up BSIT- with Specialization in Game Design and Development.

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