This was our activity in our Artificial Intelligence class (5th Term) where we made certain AIs behave according to the situation.
1. Obstacle Avoidance
2. Obstacle Avoidance - Flee
3. Path Following with Obstacle Avoidance
4. Finite State Machine (FSM)
Alson Entuna
Hi I'm John Alson H. Entuna. I'm a student at De La Salle - College of Saint Benilde taking up BSIT- with Specialization in Game Design and Development.
No comments:
Post a Comment