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Artificial Intelligence [Academic]

This was our activity in our Artificial Intelligence class (5th Term) where we made certain AIs behave according to the situation.

1. Obstacle Avoidance





2. Obstacle Avoidance - Flee





3. Path Following with Obstacle Avoidance



4. Finite State Machine (FSM)









Alson Entuna

Hi I'm John Alson H. Entuna. I'm a student at De La Salle - College of Saint Benilde taking up BSIT- with Specialization in Game Design and Development.

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